Computer Graphics Technology - CGT 213
3 Credit Hours3 Lecture Hours
This course provides an in-depth exposure to 2D animation. Students will learn and extend their skills in a variety of 2D animation and visual communication techniques. Students will learn to manage a large scale 2D animation project by creating a project for computer-based training, marketing or entertainment. Students should have a working knowledge of keyframe/tweening techniques before beginning this course.
(A requirement that must be completed before taking this course.)
- CGT 141 with a minimum grade of 2.0 or
- Consent of department.
Upon successful completion of the course, the student should be able to:
- Apply good project management skills.
- Create storyboards, flowcharts, prototypes, rough cuts and pencil tests for use in the creation of 2D animation projects.
- Modify content as necessary to allocate memory effectively.
- Employ a professional production process in the creation of complex animation projects.
- Apply good design and typographic skills to screen-based projects.
- Create appropriate raster and vector graphics for use in screen-based projects.
- Apply a variety of 2D animation and “camera” techniques to create effective stories or visual messages.
- Import graphics and sound with attention to file size and format to ensure adequate playback speed.
- Create animation for Web computer-based projects.
Currently no sections of this class are being offered.
Key: Day of the Week
- T = Tuesday
- R = Thursday
- S = Saturday
- X = Sunday