Computer Graphics Technology
3D Animation - Introduction
This course is designed to increase the student’s familiarity with the 3D interface, concepts of 3D space and animation. It will provide an introduction to primitives, some modifiers and box-modeling techniques. Students will be exposed to lighting, texture mapping concepts, and basic animation techniques. Students will also develop skill sets to create simple animations.
(A requirement that must be completed before taking this course.)
Upon successful completion of the course, the student should be able to:
- Apply good project management skills.
- Create complex 3D models using primitives, basic modifiers, and box-modeling techniques.
- Create complex 3D models using spline extrusions, lathing, and lofting techniques.
- Create accurate 3D scenes using orthographic projections, snap-to functions, realistic units of measure, and the XYZ coordinate system.
- Create realistic model surfaces using basic material presets, including multiple materials on a single model.
- Modify basic materials using diffuse/specular settings, texture map tiling and offset settings, and transparency and illumination settings.
- Create realistic 3D scenes using 3 point lighting techniques and appropriate camera, lighting, and shadow settings.
- Create simple 3D animations using camera motion and keyframe/tweening techniques.
- Create smooth and realistic camera motions using motion paths and position constraints.
Currently no sections of this class are being offered.